Department: Information Technology
Description: Graphics software and hardware, primitive 2D graphics and related algorithms, various 3D models for a variety of applications, graphics and rendering pipelines, 2D/3D modeling, viewing, projective transformations and their matrix implementations, rendering, and algorithms of polygons, lighting, textures, visualization, stencil testing, normal mapping, blending, cubemaps, framebuffers, and anti-aliasing.
Credit Hours: 3
Prerequisites: Grade of C or better in IT 279
Dates: 01/13/2025 - 05/03/2025
Location: Adlai E. Stevenson Hall 139A (STV 139A)
Instructor: Qi Zhang
Course Specification: Majors Only
Textbooks have not been finalized for section.