Department: Creative Technologies
Description: This course focuses on designing the content flow of a game. The course covers topics like pacing, goals, direction, iteration, limitations, unexpected interactions, etc. You will design levels and environments with/for existing games and tools. Multiple enrollments allowed to work on different game genres; maximum 6 hours allowed.
Credit Hours: 3
Graduate Level Course: This course is approved for graduate credit
This course has no upcoming offerings. Please contact the department if you have questions about when this will be offered.