Department: Creative Technologies
Description: The course introduces students to different approaches to event-based coding in media including node based programming, compiled coding and scripting to illustrate the underlying concepts. An emphasis is placed on understanding basic concepts of programming structures, applying these to a design and methods for learning game engines and media environments.
Credit Hours: 3
Prerequisites: CTK 302
This course has no upcoming offerings. Please contact the department if you have questions about when this will be offered.