Department: Information Technology
Description: Graphics software and hardware, primitive 2D graphics and related algorithms, various 3D models for a variety of applications, graphics and rendering pipelines, 2D/3D modeling, viewing, projective transformations and their matrix implementations, rendering, and algorithms of polygons, lighting, textures, visualization, stencil testing, normal mapping, blending, cubemaps, framebuffers, and anti-aliasing.
Credit Hours: 3
Prerequisites: Grade of C or better in IT 279
This course has no upcoming offerings. Please contact the department if you have questions about when this will be offered.